

Like for example making a shirt, pants, and shoes look nice together and then adding a head, arms, and hair at the end.Character creation anime games. Personally I'd suggest just putting together an outfit and then adding body parts where skin is meant to show, as it will often be less hassle and less glitchy than trying to force clothes to fit a base they aren't meant for. Keep in mind none of this addresses the issue of what happens if the clothing's weights do not match the base's. How to remove base parts that clip through clothing when you don't want/need to warp the clothes: Why you absolutely need to move the bones, physics, and joints with an added part, and how to do so: The rest of the tutorial is just fine.Ĭleaning your parts is vital to not having a glitchy model. Just ignore the bit where the first one mentions "the sweater you showed" as that was for someone else. These tutorials I wrote up in the past for someone else should also help greatly. The header button will do all axis at once to scale the object proportionally. Hold Ctrl to scale slowly and thus with more control over it. The table should be fairly obvious as to which buttons warp along which axis but feel free to fiddle with it. Highlight all of the object you wish to move, make sure the bones, physics, and joints accompanying it are selected as well, then click and hold one of those buttons and move the mouse in a direction. This will allow you to scale objects in all 3 axis both individually and all at once. To the right of the Ma button is one whose letters I forget at the moment but should open a small 3x3 table with a header button above it. I assume you've figured that out and used it to select the clothes if you've figured out how to move them around. Ma will open a list of meshes, aka the different parts of the model. I'd suggest searching on a website called LearnMMD.īut to start with, there are buttons at the top of that window.
